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Is EA Sports Keeping It Real with their New RB moves?

EA Sports’ NCAA Football 2014 is coming out very soon. Did they keep it real with the new running back moves?

Matt Cashore-USA TODAY Sports

If you're a college football fanatic between the ages of 7 and 50 odds are high that you're thinking about the new EA Sports NCAA Football 2014. Is the game perfect? No, it never is but let's be honest many of you will purchase and enjoy it.

This year Electronic Arts (no one seems to call them that anymore but I am going to) made a bunch of changes to the game and one that I'm particularly interested in is the new physics engine with the running game. NCAA College Football 2014 is trying to "Keep It Real" with more life-like running and I'm here to tell you that the realness has been kept.

Let's talk about some of the new features of the running physics engine.

Hard Cutting Ability

Remember that post of mine from a couple weeks ago about George Atkinson III and his problems cutting to make defenders miss and get upfield with speed? Looks like the Irish coaching staff is going to set GA3 with a video game console and let him get used to visually making the right hard cuts with NCAA 2014.

This game is a match made in Heaven for Atkinson. The new physics engine allows players to plant their foot and make realistic hard cuts and run past defenders. That's so crucial for a running back.

Acceleration Burst

Past NCAA College Football games haven't featured any turbo buttons or anything like that. At least not in recent years. To add to the realism of the game EA Sports has added an acceleration burst for when a player finds a hole and needs to get to that extra gear.

This is Amir Carlisle all the way, folks. Our last sight of the speedy Californian was back in the spring when he was showing off his own acceleration burst after catching a pass down the seam.

Stumble Recovery

It's as if the EA team was shadowing Notre Dame's running backs and picking up on little nuances of their games to add into NCAA Football 2014. One of the best things about Cam McDaniel as a runner is his ability to stay balanced and gain extra yards after contact.

The enhanced stumble recovery feature is totally out of the CamMac playbook. A defender may be able to get a piece of you but by using your hands and maintaining your balance there will be more yards to pick up once you recover.

Enhanced Stiff Arm

When your whole body is chiseled and popping with muscles you know the stiff arm is a great weapon for a running back. So it goes for incoming freshman tailback Greg Bryant.

With the new enhanced stiff arm you'll be able to play with Bryant and feel like you're in the game tossing a Michigan defensive back to the ground with a smash of your hand to his facemask. Whoops, actually that play got called back on a phantom holding call---that's the realism of playing inside Michigan Stadium. Okay, maybe that last part isn't in the game but maybe in 2018 or so it will be.

EA Sports worked very hard to "Keep It Real" with this year's version of NCAA Football 2014. Above are some of the changes to the physics engine for running and there are many more new features you can check out as well. Go ahead and "Keep It Real" in the comment section. If you do we might pick you to be featured in a second post on NCAA Football 2014.